Welcome to the Chaos of Game Consulting
Play as Lina, a stressed-out freelance consultant called in to save the weirdest game studios imaginable. From micro-budget VR survival roguelikes to dating sims for fish, your job is to spin vague strategy, slap on buzzwords, and keep things barely functional.
Diagnose disasters. Survive meetings. Avoid burnout. Somehow ship a product.
Consulting Lina is a satire-packed mobile sim that pokes fun at agile trends, genre mashups, and everything wrong with the business of making games.



What Is ConsultingLina?
This is not your average management sim. ConsultingLina blends absurd client briefs with consulting jargon and office drama to create a uniquely chaotic experience. Each “project” is randomly generated — no two startups are the same.
Your mission is to guide doomed teams toward a "shipable" product by making vague recommendations, dodging meetings, and collecting consultant fees. The longer they stay afloat, the more bonuses you earn. Just don’t let your burnout meter max out.



Survive the Industry. One Sprint at a Time.

Some of Lina’s Clients
(Real... Unfortunately)
Each project comes with its own dysfunctional team, broken pipeline, and wildly unrealistic expectations.
Use Every Trick in the Book
(and a Few You Invented)
You’ll have access to a growing set of "consulting tools" — slide decks, fake progress reports, vague agile rituals, and more.
Recommend feature pivots without understanding the product. Create new documentation formats that confuse everyone. Pitch a monetization system no one can afford to build.
It’s all about confidence and buzzwords — not results. Every win is just survival.


Work-Life Balance Is a Game Mechanic








Screenshots from the Frontlines of Consulting
Take a look at some completely unedited, 100% authentic screenshots from ConsultingLina.
No AI. No Photoshop. Just raw, chaotic gameplay.






Built for the Industry. By the Industry.
ConsultingLina was designed by a team of developers, ex-consultants, and recovering product managers who’ve seen too much.
Every feature is based on real-world industry horror stories (heavily redacted).
The result is a lovingly crafted roast of how games get made — or don't.
If you’ve ever been stuck in a stand-up that lasted an hour, you already know this game.
Lina’s Journal
Follow the devlog for behind-the-scenes updates, upcoming patches, fake patch notes, and interviews with fake employees.
We post new "consulting logs" every week including:



Frequently Asked Questions
Talk to the Team
Have feedback, bug reports, or startup horror stories you want to share?